

The only difference between them is that Free Mode lets you replay previous battles with unlocked characters, not only for fun but to gain levels, considering that experience points are cumulative across the board. With that said, the bulk of the game plays out in the Musou and Free Modes. I understand that the game wants to deliver the perspective of as many characters as possible (to expand the gameplay), but perhaps a focus on a single warrior and his or her involvement in the various wars would not only be intelligible but carry greater weight.

Obviously story isn't a primary concern when it comes to this game, but it would have been nice to learn a little something about a great piece of Chinese literature in the process. Even the graciously provided Encyclopedia, which documents an impressive amount of information about the game's historical elements, isn't really part of the proper narrative. The story is apparently told by spewing foreign (at least for US gamers) names and locations at you without any real introduction or crash course, meaning that people unfamiliar with the original tale or inexperienced with the franchise will be utterly lost. Unfortunately, most of the narrative is completely lost when playing. Although this can be a somewhat enjoyable title for people who want some straight-forward button-mashing, there are certainly a few negative things to be said about this warrior romp.Īs is the case with the previous Dynasty Warriors titles, this game inhabits the scenarios established most notably by Luo Guanzhong's epic Romance of the Three Kingdoms. Developed by Omega Force, Dynasty Warriors 6 brings back the familiar button-mashing experience with a few slight modifications that help in certain ways and hurt the game in others. Dynasty Warriors 6 is the next entry in the now long line of Koei titles that center on the exploits of warriors from ancient East Asian nations.
